![]() ![]() INT : Absolute waste, unless you’ll be following the teachings of a deity of some sort and want a consistent bonus to Religion checks. However, that isn’t our plan.ĬON : Important for not only staying alive but also for maintaining concentration for our spells. You’ll need at least 15 STR to wear heavy armor unless you’re a dwarf.ĭEX : If you want to be stealthier and go for light armor, this works great. STR : Somewhat crucial for keeping up damage, but we won’t be maxing this out. This allows us to stay on the frontline and do some damage, but we won’t be as effective as a real martial class. STR is an excellent choice if we want to deal some damage, as this is one of the few cleric subclasses with martial weapons and heavy armor. However, none of our subclass features care about stats, so the rest is up to us. It’s the only stat directly affecting our spellcasting, so we want it nice and high for our buffs. You gain Ability Score Increases at 4th, 8th, 12th, 16th, and 19th level.Īs a cleric, WIS is our most important stat. The instrument is a nice touch, but mainly for RP purposes.įaction Agent : Learning two languages, Insight plus another skill is solid to start. It’s the safest bet.įar Traveler : You get free language, Insight, and Perception. If you want to dip into CHA to act as the party negotiator, that’s an option too.Īcolyte: The default cleric background, as it makes the most sense in terms of lore and mechanics. Because WIS is so important to you, you’ll want to stick with one that gives you WIS-based skills. Naturally, most backgrounds only apply to roleplaying your character and a few skill proficiencies. This is a stellar pick for those who want to be a beefy cleric. Kalashtar: You get a fat WIS boost, an advantage on WIS saves, and psychic damage resistance. If you want to dip into CHA to act as the party negotiator, that’s an option too. ![]() We’ll be aiming for maxing out WIS first, so look for races that help with that. WIS is our most important stat for spellcasting, but outside of that, we can dip into either STR or CON based on what you want to do: Tank or deal damage. The only real downside is that they aren’t a martial class, so they get all the benefits of being tanky and sustained healing but no martial abilities to make them on par with regular melee damage dealers. This class can perform incredibly well, even with a suboptimal build. You might be surprised to hear this, but the 5e Twilight cleric doesn’t have a lot of downsides. They basically eliminate the need for spells like darkvision, levitate, false life, and heroism. Overall, these clerics pack a massive punch and offer a ton of utility. Outside of potent temp HP buffs, they also get an insane 300ft darkvision that can be granted to allies, and they can fly in darkness once they hit level 6. These pesky little emo clerics have one of the most potent abilities in the game, with their Twilight Sanctuary ability granting temporary hit points to their entire party every turn without repeated actions. The 5e Twilight cleric excels at supporting a party while still being able to output some decent damage. These devout people live to make nighttime and dark places safe for all while becoming one with the darkness themselves. Twilight clerics seek to make the darkness a place of peace and tranquility instead of a terrifying, unknown void. Full customization and control of your character, none of the flipping through hundreds of pages to reference obscure rules. D&D Beyond can help create your characters by making choices using a step-by-step approach. ![]()
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